Make twisted wire using Photoshop CC – Da Clipping Path

Make twisted wire using Photoshop CC – Da Clipping Path

Make twisted wire using Photoshop CC. In this lesson we will look at Photoshop, how to make twisted wire using Photoshop CC. Daclippingpath provides best Photoshop tutorial and services. Our Photoshop services include clipping path, image masking and more. Let’s start the main task with new document.

  1. Create a new document 2100 px x 1300 px and fill it with a gradient as shown below. Create a new layer and name it “Sketch” and distribute a simple sketch. It is particularly important distribute ofwire them we will continue to use as guides.
  1. First of all, draw a twisted wire. Take the tool the Pen Tool will Tool – Feather (Pen Tool / “P” key) and use the sketch as a guide create a path. Of course, you can create it and without guides, but realistic to achieve will be more difficult. It would be better if your path will not come out beyond the canvas, draw it completely, and in the right place, and move after 5th step.
  2. So, make sure that the road is completely on the canvas and start creating the next effect. Before you do a real wire, make a test to see how it all works. Create a new group “Spring Cord A “, and in it a layer of ” the Color the Test ” in this layer, draw a colored rectangle as shown. Place it in the beginning, turning perpendicular to it.

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  1. Create layer ” Cord Test ” and take Smudge Tool Tool – Finger (finger tool / key “R”) configuration shown in the screenshot. We turn to the tab of the Paths (contours) and choose the path (path), created in the second step. Right click, select the Stroke the Path (Stroke Path), a tool for the Smudge Tool will Tool – Finger (Smudge Tool / key “R”). As you can see the color of the rectangle stretched out along the way. Using this color test and we understand how the colors are distributed, you can begin to build this cable.
  1. Create a rectangle as in the third step, but fill it with a light gray color. We know how the colors are distributed along the wire, and based on this knowledge can create dark and light areas (see. Screen). Create layer ” Cord ” and therein again Stroke Path (Stroke circuit) as in the previous step.
  2. We have a lead, but it looks flat. Fix this. Duplicate to the double layer and apply Filter> Artistic> Plastic Wrap (Filter> Simulation> Cellophane packing). Mostly the result of the filter action will be ugly, just wipe this area. Combine the two layers with a wire.
  3. By layer ” Cord ” apply adjustment layer Hue / Saturation (Hue / Saturation) with settings as in the screenshot. (to effect corr. layer applied only to clamp the wire alt and click between the layers in the panel Layers (Layers)).
  4. Take a small white brush to put a white dot on the top of each coil. Take Smudge Tool Tool – Finger (finger tool / key “R”) with the settings as shown, with dots do glare. With the wire is completed. This technique can be used in different studies.
  5. Proceed directly to the handset. Create groups and layers in the same order as they are in the image below. Use the Pen Tool will Tool – Feather (Pen Tool / key “P”) to create one of the parts (microphone). When drawing lean on the sketch.
  1. In the layer ” Mouth Piece ” select created in the previous step of the way and fill it with a dark gray. You could use the Dodge Tool will Tool – Lighter (Tool Lighter / Key “O”) and the Burn Tool will Tools – Burn (Burn Tool / key “O”) to create volume, but we go the other way. Add to the fiber layer style ( Blending Options (overlay parameters)) – Bevel and Emboss (embossing and relief), and then make a double layer to expose the double value of this effect is smaller and slightly shift the topsheet.
  2. Now separate the effects of the layers for this right click on the queue on the effects of each of the layers, select the Create the Layers (Create groups). The effects of individual layers of steel. Combine effects layers, with their parents.
  3. Now you need to make a Clipping mask (Clipping Mask) between the layers of ” Mouth Piece ” and ” Mouth Piece copy- ” ( alt + click ), add a layer mask and hide part of the layer at the overlap, and now they look like a single unit.
  1. Create a new layer and fill it with a black to white gradient and ” sklippite ” with previous layers. This layer mode change on Overlay (overlap), set Opacity (Opacity) 20% .
  2. Create a new layer and name it ” the Noise ” and fill it with white, then the Filter> the Noise> the Add noise (Filter> Noise> Add Noise). Layer mode set Overlay (overlap), Opacity (Opacity) = 5% . Mask Clipping (clipping mask) from the previous ones.
  3. Another new layer called ” Indent “. Using Elliptical Marquee Tools Instrument – The oval marquee (Tool “Oval marquee” / key “M”) create therein selection and fill it with a dark gray. T + ctrl , change the perspective of the layer in accordance with our part of the microphone. Add the following effects.
  1. A new layer of ” Highlight “, using the Rectangular Marquee Tool Tool – Rectangular marquee (rectangular area extraction / key “M”) create a shape as shown below, fill it with white. Edit> Transform> Warp (Edit> Transformation> Deformation) Gnehm as shown below clips to the layer ” Indent “, Filter> Blur> Gaussian Blur (Filter> Blur> Gauss) to 9.0 px, Opacity (opacity) set 4 % . Add noise, as in the 14th step.
  1. Proceed to the microphone holes. Create layer ” Holes ” and its draw point in different sizes, you can be in a separate pre-layer to make a grid on which it will be easier to navigate. Distort Warp-th (deformation) layer as well as ” Highlights “, add the following effects:
  2. Draw residues tube. Create a layer ” old Body ” in “group of old Body “. With the tool Pen Tool Tool – Feather (Pen Tool / key “P”) draw the shape of a tube, fill it with a dark gray.
  3. Since most of the handset is out of focus, we will not draw in much detail. To begin creating a layer ” Shading “, and therein, based on the colors of the microphone portion via Brush Tool Tool – Brush (Brush Tool / key “B”) draw shadows and highlights.
  1. Create a new layer ” Highlights “, White paint brush patches on the edges of the tube. The Filter> Blur the> Gaussian Blur the (Filter> Blur> Gaussian Blur) at 9.5 px. Changing the blending mode to Screen (Clarification) set Opacity : Opacity (Opacity)= 56% . ” Clip ” this layer and adding the noise in the 14 step.
  1. Take a seat tube connections and wires. Create layer ” Hole ” between groups ” Phone ” and ” Spring Cord “. Using Elliptical Marquee Tools Instrument – The oval marquee (Tool “Oval marquee” / key “M”) and make a selection at the junction, fill it with black. Apply layer effects (see. Screen). Add a layer mask to the group of ” Spring Cord A “, and hide the end of the wire, which is located inside the phone.
  2. Looking at the made can be seen that requires rework microphone wall joint place with a tube body. Duplicate layer ” Mouth Piece ” ( Ctrl + J ). By adding the original effects (see below) and the shift layer slightly upward and to the left.
  3. It’s time to think about the shadows. The first shadow should be in place the wires enter the tube. In the group ” Spring Cord ” create layer ” Shadow ” above corr. layer. Black brush draw a shadow, a Clipping mask (Clipping Mask) and the Opacity (Opacity) to adjust the eye.
  4. A new layer ” Ambient Shadows “. Black brush draw a shadow in the places where the wire touches the table. Filter> Blur> Motion blur (Filter> Blur> in motion) set Distance (Offset) = 35 px, angle of 90 degrees. The Filter> Blur the> Gaussian Blur the (Filter> Blur> Gaussian Blur) at 8.5 px. Blending mode for a layer set Multiply (multiplication), Opacity (Opacity) = 62% .
  5. Another layer called ” the Direct Shadows “. Drawing the shadow cast on the table, Filter> Blur> Gaussian Blur (Filter> Blur> Gauss) ( 1.0 px or smaller), we put a layer blending mode Multiply (multiplication) and Opacity (Opacity) = 63% .
  1. We start to finish. I want to create the effect of depth of field simulation. For this we use a filter the Filter> Blur the> Lens Blur the (Filter> Blur> at a shallow depth of field). But first spend some manipulations. Duplicate all the layers and merge overlapping, this new layer name ” Lens Blur the ” and place on top of all.
  2. Filter the Filter> Blur the> Lens Blur the (Filter> Blur> at a shallow depth of field) will be applied on the prepared us a map. Its creation groups ” Phone ” and ” Spring Cord ” duplicate duplicates and combine in the layer ” Phone and Cord “. This layer is put above all. Use Levels (Levels) make the contents of this layer medium gray.
  3. A new layer above ” Lens Blur ” gradient fill it (type Reflected (Mirror)) as shown below. Where the bright portion pattern will be sharp, the darker the blur. Knowing that the layer ” Phone Cord and ” add darkened and highlights using Dodge Tool Tool – Lighter (Tool illuminator / key “O”) and Burn Tool Tools – Burn (Tool dimmer / key “O”).
  4. Combine 2 last layer, and skopipastit it in a new tab in the channel the Channels (Channels) (it will automatically be called Alpha 1 (Alpha 1)).
  1. Now working with the layer ” Lens Blur the ” the Filter> Blur the> Lens Blur the (Filter> Blur> at a shallow depth of field), set these settings: That’s it! At the end I added a little blue tint.
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